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Advanced Dungeons & Dragons: Eye of the Beholder

Synopsis

by Brett Alan Weiss

Based on the 2nd Edition rules of the popular role-playing game Advanced Dungeons & Dragons, Eye of the Beholder is a first-person, 3D adventure with an original story created specifically for the game. An evil entity known only as Xanathar has permeated the ancient City of Waterdeep. As Paladinson you must brave the underground dungeons, sewers, and catacombs of the City Waterdeep, hunting down this villainous presence. To be successful in this game, you will need to build a diverse party of four characters to join you in your quest. There are six species to choose from: Humans, Elves, Half-elves, Gnomes, Dwarves, and Halflings. Each species is composed of members of various classes, including fighters, paladins, clerics, rangers, magi, and thieves. Each race, class, and species has unique abilities and strengths. For example: Clerics have excellent healing and protective skills, rangers are good warriors, and Gnomes are partially immune to the effects of magic. Along with your party of four, one or two more characters may join in if you choose to accept them. These characters are not under your control, but they do follow along, offering advice and information. The action in Eye of the Beholder consists primarily of casting spells and exploring the various dungeons. Armed with swords, bows, darts, and other weapons, you will also be called on to battle giant spiders, giant leeches, golems, skeletons, and other monsters.


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Extra Credits

by Brett Alan Weiss

All games of this type owe their root origins to TSR's pencil-and-paper role-playing games created in the late 1970s. In the early 1980s, TSR teamed with Mattel to bring Advanced Dungeons & Dragons and Advanced Dungeons & Dragons: Treasure of Tarmin to the Intellivision.


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