Review
Pilgrim, if you found Lethal Enforcers more disagreeable than a bad case of saddle sore, you might as well stop reading and mosey on outta here; Lethal Enforcers II: Gun Fighters is more of the same non-stop shooting action set within the Wild West. Yet if you enjoyed the first title or just want an excuse to whip out the old Justifier, you've come to the right place. The game is as much fun as the original, but with improved graphics, sound and atmosphere. You now get to pretend you're John Wayne instead of Dirty Harry as you aim to gun down as many outlaws as you can before retiring to that great saloon in the sky.
Once the game begins, the object is to shoot emerging villains before they shoot you. As in the original, you can also shatter windows, break barrels or shoot up surrounding objects to reveal power-ups. After shooting these power-ups (in the form of flashing icons) your gun will automatically take on the new characteristics of the upgrade. For example, reveal the Gatling gun and each press of the trigger will rapidly fire off several rounds (with the appropriate sound effect). Some acquired guns will stay with you for as long as you stay alive, while others disappear once you've finished using the fixed number of rounds.
Besides shooting at outlaws, reloading your six-shooter by firing off-screen, and discovering power-ups, you'll also have to watch out for innocent bystanders. They will usually appear out of nowhere at the most inopportune times (all of a sudden they'll pop up from behind a counter and yell "don't shoot!" at the top of their lungs). Oops. That's what you get for not staying down in the middle of a shootout. While the citizens may not be the smartest folks on the planet, they do add to the fun. You start the game with a ranking of "posse" and the only way to move up the ranks is to improve your hit rate and not shoot innocent people.
For me, this is what elevates Lethal Enforcers II: Gun Fighters from a mindless shooting fest. I like that you not only have to be quick on the draw, but have a good eye as well. The game rewards those who are accurate and selective with their shots. Alas, there are a few drawbacks which bring down the score. For one, there are no new levels or additional game modes for the home version. While the five levels offer plenty of shooting action, there really should be a few more. Another gripe is that the digitized graphics are limited by the Genesis' color palette, although the animation is much improved over the original. You'll notice lightning flashing in the background sky, horses galloping and other little details. While Lethal Enforcers II doesn't bring anything substantially new to the table, it is a very solid arcade conversion that will certainly please fans of the original.
Graphics 
This rating would be higher if there was a little more color...
Sound 
The voice samples are well done and crystal clear (instead of the typical "scratchiness" associated with voices on the system). The only problem is they repeat too many times!
Enjoyment 
This largely depends on how you felt about Lethal Enforcers. The gun games really haven't evolved much from Hogan's Alley, but there is something to be said about holding a plastic gun in your hand and shooting anything that moves. A good way to release some tension!
Replay Value 
While there are different difficulty levels, the enemies appear in the same spots each time you play. The game could have benefitted from more levels or a greater variety of action as well (more target shooting). There's also no battery backup to save high scores, ranking or hit rates. Yet the game is still fun for fans of the original.
Documentation 
The documentation is very basic and doesn't go into much depth, but you don't need to read a lot to understand how to play.






