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Micro Machines 64 Turbo

Synopsis

by Scott Alan Marriott

Micro Machines 64 continues the whimsical toy racing series that has appeared on multiple platforms since 1991. Once again the action is viewed from an overhead perspective, only now with 3D modeled vehicles and tracks. A total of 31 Micro Machines, from tanks and boats to helicopters and cars, can compete on 43 courses held within such offbeat locales as a backyard, school desk, pool table, beach, science lab, and more. Power-ups like hammers or missiles can also be found on each course and used to hinder rivals. Single-player modes include Driving School, Head-to-Head, Challenge, Time Trial Challenge, and Time Trial Single Race.

"Driving School" is a practice mode, "Head-to-Head" pits you against a computer opponent, and "Challenge" features a series of three-lap races against four computer opponents. Both "Time Trial" modes have you trying to break one or more speed records. Micro Machines 64 also features dedicated multiplayer modes supporting up to eight players on the same screen. (The latter involves two people sharing each controller.) If a player lags behind the competition, he or she is automatically removed from the race. Multiplayer variants include Single Race, Tournament, Teams Mode, and Party Play. Key statistics for each mode are automatically saved to cartridge.


Screenshots


Features

  • Includes 31 toy cars, from monster trucks to futuristic vehicles
  • Battle up to seven rivals on a choice of 43 tracks
  • Supports eight players on a single screen with the "pad share" feature

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Extra Credits

by Ron Ellerson

Another chapter in the long running Micro Machines series, first title to appear on the Nintendo 64 hardware.