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Mario Party 2

Synopsis

by Scott Alan Marriott

Bring out the party favors and blow up the balloons, Mario has once again decided to party hearty in this follow-up to 1998's video board game filled with mini-games. Mario Party 2 retains the same six characters and gameplay as its predecessor while offering new graphics, new mini-games and additional elements not found in the original.

As with any party, certain guests didn't quite make the list, and all the mini-games that featured rapidly spinning the analog stick in a circular motion didn't receive an invitation to return. Nonetheless, a total of 64 mini-games are available on the 256-Meg cart, 44 of which are completely new. Some of these new games involve grabbing cakes speeding down a conveyor belt (Cake Factory), pounding totem poles into the ground (Totem Pole Pound), and sneaking past a sleeping Chain Chomp on your way to the exit (Sneak 'n' Snore)!

For the curious, the following 20 games have returned from the original: Grab Bag, Face Lift, Crazy Cutters, Toad Bandstand, Handcar Havoc, Bobsled Run, Balloon Burst, Bowl Over, Crane Game, Hot Rope Jump, Platform Peril, Bumper Balls, Bombs Away, Tipsy Tourney, Hexagon Heat, Skateboard Scamper, Slot Car Derby, Shy Guy Says and Hot Bob-omb!

Among the various games offered are Item Space mini-games (land on the space, complete the game and you'll earn a special item); Battle Space mini-games (all the coins are pooled from the players and a game ensues to decide who wins them); dueling mini-games (compete against a rival to earn coins); four-player mini-games (try to eliminate the other players from contention); two-on-two mini-games (team up with a player to challenge the other team); and one-versus-three mini-games (one player has to outlast a team of three).

For those who have never experienced the original Mario Party, the game involves taking turns around one of five themed boards (Pirate Land, Western Land, Space Land, Mystery Land and Horror Land) as your character automatically moves along a twisting series of red and blue spaces. If there is an intersection, the player can choose which path to take, and there are a number of special spaces that can help shake things up if a player has the right combination of coins and luck.

The new spaces in Mario Party 2 include an Item Space, where one player can earn a prize; Battle Space, where four players fight for the right to keep their money; Items Shop, where players can purchase special items to help influence play; Koopa Bank, which forces players to pay a set amount of coins each time they pass; Baby Bowser, who steals coins and replaces Toad's space after a player earns a star; and a Hidden Block, which randomly appears over blue spaces at various points during the game.

As in the original game, the object is to accumulate as many stars as possible during the course of play. To do this, you'll need to move on a path leading to Toad's space. Once you reach the mushroom character, he'll give you the opportunity to purchase one star for 20 coins; buy the star and he'll magically transport to a new location on the board.


Screenshots


Features

  • Features 64 mini-games
  • Includes six playable characters
  • Compete on five boards: Pirate Land, Western Land, Space Land, Mystery Land, and Horror Land

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Extra Credits

by Scott Alan Marriott

Nintendo released the original Mario Party in February of 1999 to both critical and consumer success. The game took the traditional tabletop board game, adapted it for videogame use and added an assortment of mini-games for variety. The emphasis was placed on four-player interactivity, as the majority of games featured simultaneous competition rather than having players simply watch as the action unfolded. Mini-games were designed for simplicity and many were based on established children's games such as Memory, Simon Says and Musical Chairs.