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Aerobiz

Synopsis

by Glenn Wigmore

Aerobiz puts armchair executives in control of their very own airline company. As president and CEO, players will decide what routes to open, what fares to set, what planes to buy, and more. Players will also be in charge of negotiating holding slots, setting a budget, carrying out marketing campaigns, buying stock, and following industry and city data. To achieve a goal of connecting 22 cities of the world, you send managers to negotiate while contending with strikes, airplane trouble, and even world events, such as war, tourist booms, labor strikes, accidents, and bad weather. If you find yourself struggling with the decision making process, you can always ask your panel of advisors for help.


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Extra Credits

by Glenn Wigmore

This game was influenced by Sim City, Populous, and other world-building simulations.


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