Review
Onimusha: Warlords may disappoint some die-hard fans of survival horror because of its relatively short length and the way it occasionally trades action for atmosphere. But ultimately, anyone who's grown tired of the stagnant genre and its generic attitude will more than likely be presently surprised by this new take the survival horror world. Some might call it Resident Evil with samurai swords, but it is actually a much different beast than its zombie ancestor, and is a better game for it.
Onimusha is, without a doubt, one of the best-looking titles in its genre. Even though it eschews a move toward a fully 3D world, the high resolution, pre-rendered backgrounds highlighting the sordid side of feudal Japan, are phenomenal. The polygonal characters are designed with such detail, all the way down to their facial movements, that they don't feel too out of place in the immaculate backdrops. The effect is nearly seamless and works quite strongly in the game's favor.
The title focuses heavily on action, despite the other genres to which it owes its gameplay, and it honestly doesn't suffer from this aspect. In the Resident Evil games and others of its ilk, you'll find yourself hording ammunition, avoiding monsters and doing everything you can to stay out of conflict. In Onimusha, the combat is all swordplay, and there are no bullets to worry about, so one can slash to their heart's content.
Although it occasionally means you'll have to wander around, fighting the same enemies over and over, the experience system incorporated in Onimusha is quite balanced. It certainly is better to have to fight your way through things than having to scour and backtrack through the map in some glorified scavenger hunt. Even though combat does often boil down to the simple, repetitive slash technique, monsters become tougher and require more strategy as you get further in your adventure, and the magical power of the orbs certainly becomes more important. Armor upgrades and extra weapons like the bow and its myriad of arrows are a useful and welcome addition, as well.
The plot of Onimusha is one of its weaker points, but it is adequate in a pulp kind of way. The voice acting certainly could have been stronger, but one of the neat features is the ability to play with the original Japanese dialogue supplemented by English subtitles. The music keeps the heavy Japanese flavor of the game alive, while ambient noises and the grunts and groans of approaching enemies is top-notch, creating a truly immersing experience for those who journey deep into the game's world.
One of the saddest things about Onimusha is its length. It is not a long game and can be completed quickly even the first time through. This is mainly thanks to its action roots and the fact that it doesn't rely on players running back through the maps to burn time. Still, the small number of options that open up after completion don't do enough to add to the replay value. While it lasts, Onimusha is a great experience that successfully blends several genres into one competent, entertaining package.
Graphics 
The pre-rendered backgrounds are excellent, and the polygonal characters blend amazingly with them. The graphics would receive a higher score if the pre-rendered backgrounds had been done in real-time instead, allowing a more dynamic camera, but as it stands the game still looks wonderful.
Sound 
While the dialogue is much better if you leave it in Japanese (the translation and dubbing is simply brutal), there is still enough great music and sound effect detail to give the game a positive rating in this area.
Enjoyment 
Survival horror with a twist. Onimusha was obviously a bit of an experiment, and while there are many areas in which we should see improvement in the future, Capcom should consider it a success. It is fun and generally all the things that "normal" survival horror games are quickly losing. The atmosphere is dead-on perfect, and the violence, while graphic, gives the game a great, gritty edge.
Replay Value 
Onimusha should keep you deeply engaged from beginning to end. The trouble in this regard that the game is exceedingly short, and while there are some funny and fun additions once you conquer it, there isn't much repeated play once the game has been initially bested.
Documentation 
The instruction manual looks nice and does a fine job of explaining most of the gameplay features that Onimusha has to offer.








