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San Francisco Rush 2049

Review

by Jon Thompson

Are you a huge fan of San Francisco Rush 2049? Have you lapped that game up in the arcade and played it to death at home on the console of your choice? Are you really excited to get a decent portable port? That's too bad, since Rush 2049 for the Game Boy Color is merely average and in no way embodies or conveys the sense of futuristic fun, speed and mischief of its high-polygon big brother.

What you get instead is something more along the lines of RC Pro-Am or Micro Machines, a top-down affair that makes the game feel more like you're controlling a radio-controlled toy than an actual speed machine. Other than the futuristic design of the cars and inconsequential aspects of the various tracks, this title little to do with the arcade version of Rush 2049.

The game itself, while it could be considered a pleasant enough diversion, is rather tepid when one looks at the larger picture. Due to the aforementioned viewpoint, any real sense of speed has been sucked dry from the title, and what should be a white-knuckled battle for the checkered flag turns out to be an exercise in turning and careful, hopeful maneuvering.

One of the biggest problems, given the source material, is how bland this game turns out to be. All right, so it is a Game Boy Color game, but that doesn't mean that you can't do some fun and entertaining things with the rapidly aging system. Say what you will about the actual mechanics of the original Rush 2049, but man, was it ever colorful, and it did convey a decent sense of personality. But in its portable incarnation it's just limp. The cars look somewhat decent upon selection, but on-screen their detail is extremely limited, so much so that they appear to be small, shaped splotches of color. Likewise, the tracks all look similar in design, and even though they are shaped differently and have some obstacles thrown into the mix, all are so similar in look that you really don't feel any excitement in unlocking a new one. Some are just plain confusing.

For a game that claims to have "precise car handling," Rush 2049 is a bit difficult to control. To spice things up, there are short cuts and jumps, but the supposed power-ups (a wrench to give your car better handling or fireball to speed it up) don't add much in the way of a more exciting race.

Despite carrying its name, the game does not live up to the Rush 2049 label, and aside from that, doesn't even live up to being much of a decent game at all. If you're really hungry for another racing title on the Game Boy Color, you might want to give it a shot, but you'll find better options out there, even on the portable level.


Graphics graphics rating

Although the menus are attractive, in game graphics are another thing. You can tell what's going on, but the whole package suffers from a bland design, not fitting for the futurist designs of its predecessor.

Sound sound rating

The squeal of the cars can get on your nerves, and elsewhere the music is palatable but certainly not extraordinary.

Enjoyment enjoyment rating

With everything being so bland, and the control lacking in some key facets, this racer doesn't do itself or its namesake justice. It isn't exciting, and the numerous tracks suffer from all feeling pretty much the same.

Replay Value replay rating

If they'd added multiplayer support, it might have bumped the score higher, but as it stands, since everything is so similar, there doesn't seem to be a reason to keep playing it unless you find its detached experience really, really exciting.

Documentation documentation rating

Although there isn't much to this game, there could be more to the manual. Then again, given the simplistic design of the actual title, there probably wasn't much more that they could have stuffed in to make it any better.