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Teleroboxer

Review

by Scott Alan Marriott

Of the games that could benefit most from the Virtual Boy's capabilities, boxing fans were undoubtedly excited about the possibility of a 3D Punch-Out. Imagine their surprise as one of the announced launch titles was Teleroboxer, a futuristic boxing game in the same vein as the Nintendo classic. Okay, so it's with robots instead of over-the-top human characters, fans will be able to live with that. The mere notion of a first-person boxing game with a true sense of depth was a step in the right direction.

The icing on the cake was that the game would save your won-loss records, and after you became champion, you'd fight random opponents until you lost your crown. Imagine watching your champ go 32-0 before finally losing to some young robotic upstart -- it's hard not to get excited about the possibilities.

Rarely has a title showing this much promise been so disappointing. Teleroboxer is an absolute chore to control, from small delays after hitting button presses to extremely awkward moves designed for the Virtual Boy's unique controller. Since the action is coming at you so fast, it is crucial that you can be at "one" with the controls to react quickly. Even after staring at the list of commands for a seeming eternity, players still won't be able to get the robot to do what they want. To make matters worse, the computer is as fast as lightning -- making the sluggish controls even more painfully apparent.

As you may or may not know, the Virtual Boy has two directional pads on both sides of the controller as well as two buttons on the back. To jab, uppercut or block, you have to press each pad along with the buttons to account for the left and right "hands" of the boxer. Yes, it sounds good on paper, but it is horribly implemented. Trying to string together a combination is a lesson in futility; counter-punching is counter-intuitive. After going 3-18 in your first 21 games, you'll come to hate that record saving feature that was such an interesting feature. Those who dream of becoming champion should realize it's just that -- a dream. And the game? An absolute nightmare.


Graphics graphics rating

The graphics are the best part of the game. While some of the robots look goofy (one looks like a cat, another looks like the Tin Man from The Wizard of Oz), they are very detailed. The flying fists give you a good sense of 3D, although the rest of the game's depth is unimpressive. A great effect is when you're knocked out and the screen is smashed by the computer. (Don't worry, you'll see this a lot!)

Sound sound rating

Sound is also another bright spot with crowd cheers after you knock the computer out, but the punches don't sound like you're hitting machinery.

Enjoyment enjoyment rating

Poor control and cheap computer opponents absolutely destroy the fun factor. This game made me want to box with the developers for making it so difficult!

Replay Value replay rating

It has the right features for excellent replay value except for one thing: fun!

Documentation documentation rating

It's just too bad all of the robots aren't described with their pictures, because I have a funny feeling many gamers won't see half of them...