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Silent Hill 4: The Room

Synopsis

by T.J. Deci

Silent Hill 4: The Room tells a story as surreal as it is disturbing. Players take the first-person role of an unfortunate man named Henry Townsend, but unlike earlier games in the survival-horror series, they will not explore a strange rural area or deserted small town. Instead, they will find themselves completely trapped in Henry's small apartment. After days alone, confined, Henry starts to notice strange holes -- apparent breeches in time and space -- that have begun to appear in his bathroom. Is he just going stir-crazy, or are these weird gaps really his only hope of escape?

Passing through these supernatural portals transports Henry to strange, dangerous places, where players guide him from a third-person perspective to accommodate the more action-oriented challenges he'll face. He'll also face a number of puzzles, intended to challenge even veterans of the earlier Silent Hill adventures. Like its predecessors, however, The Room was designed to present a truly disturbing atmosphere, using subtle inconsistencies and a slowly building tension, instead of just sudden shocks and cheap scares, to chill its players to the bone.


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Features

  • Play as Henry Townshend, a man trapped inside his apartment
  • Move between reality and an alternate reality as the apartment becomes a gateway to darkness
  • Solve cryptic puzzles and unravel clues to figure out what is happening
  • Combines both first- and third-person viewpoints for the first time in the series
  • Meet mysterious characters and battle gruesome enemies to restore your sanity

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