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Neo Geo Advanced Entertainment System

Biography

by Dave Beuscher

In the late 1980's the SNK (Shin Nihon Kikaku) Corporation planned to break into the video game hardware market after designing games for Nintendo's NES system. They made a bold move in entering the industry. At the same time they launched the two separate systems: an arcade console and home platform. Each could play games that were exactly interchangeable, bringing Arcade games literally into the home for the first time.

In 1990, the Neo Geo cartridge-based home system was released. Powered by a Motorolla 68000 16-bit processor, it played the very same games as arcade counterpart, the Neo-Geo MVS (Multi-Video System). This exciting option for home game players did have a drawback though, the cartridge based platform retailed for a whopping $899.99. Neo-Geo game cartridges sold anywhere from $250 to $300. SNK did release a good amount of titles for its home console and while the system never made a huge splash, it sold well.

At the time, the Neo-Geo system offered a unique new device: a memory card. It allows players to save levels and positions from any Neo-Geo game release. Not only is the memory card usable on other Neo-Geo home gaming consoles, but it can be inserted into any MVS arcade cabinet featuring the same game and play can be resumed (after inserting a quarter of course) at the same level saved to the card at home.

The system also includes an option named the Multi-Link. For players who crave privacy two Neo-Geo home systems can be linked together, via a cable, for play on two separate televisions. Among the games which support this feature are: Thrash Rally, League Bowling, and Riding Hero.

In 1994 SNK introduced the Neo-Geo CD. As the name would indicate, it is a CD- ROM based system. The price dropped significantly from that of the cartridge based unit. Retail price was $250 and CD-ROMs sold from $50 to $70. Structurally, Neo-Geo CD contains similar hardware as the original platform but the disks are a much cheaper medium for releasing games. Unfortunately, the Neo-Geo CD-ROM drives are single-speed and quite slow. They take a long time to load games into the system's memory.

By the time the ROM units were released, Neo-Geo was not as popular as it originally had been. They followed up Neo-Geo CD with Neo-Geo CDZ. It is a second-generation model featuring a double-speed CD-ROM drive for shorter loading delays. Unfortunately, the CDZ was only released in Japan. In order for the system to run games in English, a language switch must be installed on the system. Imported Neo-Geo cartridges from Japan and Europe are compatible with American systems.

The Neo-Geo home platforms have a loyal following, and SNK claims they intend to support it through the end of 1999.